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Course

Stylized Character Workflow

insert_drive_file Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    lock_open
  2. 02

    Introduction Update

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1 - Preparation & Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    lock_open
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

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  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2 - Full Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    lock_open
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

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  17. 17

    Timelapse: Sculpting Rains final Outfit

3 - Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

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  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

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  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4 - Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

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  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    lock_open
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

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  2. 02

    Sculpting Fundamentals

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  3. 04

    Preventing/Fixing Boolean Errors

Assets keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

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  2. insert_drive_file

    Rain - Turnaround

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  3. insert_drive_file

    Rain - Turnaround (Clay)

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  4. insert_drive_file

    Rain - Turnaround (Wire)

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  5. 05

    Rain - Turntables

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Course Resources keyboard_arrow_down
  1. insert_drive_file

    Matcap: Gradient

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Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    lock_open
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

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  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

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  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    lock_open
  2. insert_drive_file

    Magic UV

    lock_open
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    lock_open
  2. insert_drive_file

    1 - Head Polish

    lock_open
  3. insert_drive_file

    2 - Body Iterations

    lock_open
  4. insert_drive_file

    2 - Outfit Variations

    lock_open
  5. 05

    3 - Expression Tests

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  6. insert_drive_file

    4 - Retopology

    lock_open
  7. insert_drive_file

    4 - UV unwrapping

    lock_open
  8. 08

    5 - Turntable Renders

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  9. insert_drive_file

    6 - Pose Exploration

    lock_open
  10. 10

    6 - Pose Polishing

    lock_open
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Course

Stylized Character Workflow

insert_drive_file Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    lock_open
  2. 02

    Introduction Update

    lock_open
1 - Preparation & Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    lock_open
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    lock_open
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2 - Full Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    lock_open
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    lock_open
  17. 17

    Timelapse: Sculpting Rains final Outfit

3 - Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    lock_open
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    lock_open
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4 - Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    lock_open
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    lock_open
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    lock_open
  2. 02

    Sculpting Fundamentals

    lock_open
  3. 04

    Preventing/Fixing Boolean Errors

Assets keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    lock_open
  2. insert_drive_file

    Rain - Turnaround

    lock_open
  3. insert_drive_file

    Rain - Turnaround (Clay)

    lock_open
  4. insert_drive_file

    Rain - Turnaround (Wire)

    lock_open
  5. 05

    Rain - Turntables

    lock_open
Course Resources keyboard_arrow_down
  1. insert_drive_file

    Matcap: Gradient

    lock_open
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    lock_open
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    lock_open
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    lock_open
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    lock_open
  2. insert_drive_file

    Magic UV

    lock_open
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    lock_open
  2. insert_drive_file

    1 - Head Polish

    lock_open
  3. insert_drive_file

    2 - Body Iterations

    lock_open
  4. insert_drive_file

    2 - Outfit Variations

    lock_open
  5. 05

    3 - Expression Tests

    lock_open
  6. insert_drive_file

    4 - Retopology

    lock_open
  7. insert_drive_file

    4 - UV unwrapping

    lock_open
  8. 08

    5 - Turntable Renders

    lock_open
  9. insert_drive_file

    6 - Pose Exploration

    lock_open
  10. 10

    6 - Pose Polishing

    lock_open
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Intro

Introduction

15th August 2019

info License: CC-BY

lock_open Free

Download (68.1 MB)
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Author

Julien Kaspar

In this video I'll go over what you can expect from this course and an overview of what you will & won't learn.

Links mentioned in the video:
  • 01:05- Blender 2.8 Fundamentals: A tutorial series by Blender on how to use the new version.
  • 01:40- Sculpting Fundamentals: A Bonus video covering the fundamentals of sculpt mode in Blender 2.80.
  • 02:18- Blender 2.80 homepage: The official homepage for the Blender 2.80 release, listing all changes and new features.
Other links:
  • 00:30- Spring Open Movie: The most recent Blender Open Movie I've worked on.
  • 06:00- Krita: The homepage for Krita
  • 06:00- PureRef: The homepage for PureRef

35 Comments

Join to comment publicly.

David Boura

15th August 2019 - 12:30

YESS.

David Boura

15th August 2019 - 12:59

*@David Boura* In the Part 7, i hope you explain how to make custom facial rigs controls, and how to animate them like in the expressions test video. If you don't, i throw myself by the window ; ( ; )

Julien Kaspar

15th August 2019 - 13:01

*@David Boura* I'll actually go over it in the 3rd chapter. Almost no rigging needed btw. The expressions were all sculpted.

David Boura

15th August 2019 - 13:18

*@Julien Kaspar* Maybe i should just relax, thanks Julien. By the way your today uploads make my day. This course is going to be a real challenge and a great adventure.

StephenSun

15th August 2019 - 15:28

Thanks for the great stuff you've done, I have been waiting for this series!

menytra255

15th December 2020 - 10:52

I really liked the content but what a pity that it has no Portuguese subtitles

has how to put?

tim tuttle

18th August 2019 - 16:46

OK rejoined the cloud for this course. I know it will be a large undertaking. Always good to get different viewpoints and ways of doing things. Congrats, Tim. Hoping you persevere until completed.

Brian Smith

4th October 2019 - 10:09

Julien, is there an update on when the remainder of the lessons will be coming? It’s been a while since the previous videos were released.

Julien Kaspar

4th October 2019 - 12:40

*@Brian Smith* I'm sorry that it took so long. There were some delays but they second chapter is finally out now.

Brian Smith

6th October 2019 - 07:15

*@Julien Kaspar* Thank you!

Brian Smith

6th October 2019 - 14:58

*@Julien Kaspar* There’s no need to apologize, Julien. I completely understand that things often get moved around and reprioritized. This is such a good training course so far that I am impatient for the release of the next set of videos.

Julien Kaspar

7th October 2019 - 00:52

*@Brian Smith* Thanks a lot!

ultimateronsu17

20th January 2020 - 19:30

any updates on clean retopology chapter?

Julien Kaspar

21st January 2020 - 11:02

*@ultimateronsu17* Sorry this is taking so long. The planning for the course changed but we haven't properly communicated yet how. Each chapter became much larger like they are their own courses, that's one reason why it's taking so long. We'll announce how we will move forward soon.

ultimateronsu17

3rd February 2020 - 16:34

*@Julien Kaspar* thanks for the reply. Thanks for communicating. I really have a burning desire to get good at making 3d models so this course means a lot to me.

I appreciate your hard work and thank you for taking the time to teach us. Peace be upon you and have a blessed day!

a.yuyus.52419211

25th April 2020 - 16:32

I want to do animation with the characters created in this course. It seems that there are many polygons. Can I use it for animation?

Julien Kaspar

28th April 2020 - 11:00

*@a.yuyus.52419211* The retopology examples from this course should be good for rigging and animation, yes.
Here's the ready to animate version of Rain as an example:
https://cloud.blender.org/p/characters/5dd54d68a709ab2eb08aa5a1

Johnny Shumway

23rd May 2020 - 21:32

Yay, now I can learn how to make characters like Pixar and Blender Studio :D

Anoop Janardhanan

11th September 2020 - 09:14

Hi Julian. Thanks for the amazing tutorial you have made. I have made two sculpts watching your videos. Link to the second ( https://www.artstation.com/artwork/rAXmOJ ). I still haven't seen the retpology videos so these models are with high vertex count.

prescott.lawani

14th September 2020 - 07:38

So, I saw you said this is for film? It can't be used for games? Oh sorry, I checked the comments and I'm reading why now.

Kevin Tatar

28th September 2020 - 13:47

You said that the workflow differs to game characters. Can you tell me exactly what that means. Let's say i sculpt my character and retopologize and rig it. Do you mean that i couldn't just the character for a game? I'm just a little confused by your statement. I mean if the character is made up by vertices, has a rig, is weightpainted, is uv-unwrapped and has a texture, shouldn't it be possible to use that character for games?

Kevin Tatar

28th September 2020 - 13:48

*@Kevin Tatar* I found the comment to my question. Sorry :S

Vitalik Kaloshin

27th August 2019 - 02:32

Please captions or subtitles. kindly vitalik

davomyan

7th March 2020 - 20:21

Why would this not be compatible with game development? If I create a character like this, then rig it, I can just export it into Unity or Unreal and animate it there, right?

Julien Kaspar

8th March 2020 - 12:24

*@davomyan* Its focused on film productions. There are optimisations you need to do and limitations to keep in mind for each render-engine when making the assets. Not every asset just works in any engine.

davomyan

13th March 2020 - 20:51

*@Julien Kaspar* Got it, thanks

Wyatt Chalifoux

18th April 2020 - 18:24

*@Julien Kaspar* I would still like to follow this course as a first step to making game characters since it seems to cover quite a lot. Would I be correct in thinking that the main changes to make to this kind of model for game development would just be to reduce poly count, rig in a simplified way, etc? Thank you!

Julien Kaspar

20th April 2020 - 11:36

*@Wyatt Chalifoux* Well there are various differences. During the sculpting process there's is potentially no difference.

But to give a rundown of some of the differences:
The retopology needs to be unsubdivided and triangulated, which means all the most important shapes need to be in the model by default.
Any detailed shapes and surfaces are usually achieved with bump & normal maps, which are more accurate to bake with triangulated geometry and by inserting sharp edges in the shading on steep angles on the geometry.
Displacement maps are also not that common.
The UVs are much more tightly packed and often arranged in a way that most objects fit onto as few textures as possible for performance reasons.
RMA-maps are also common where multiple b/w textures are put into a single texture by giving each a color channel (RGB).
The file format for the texures also varies since you want to go for something compressed and light for games and detailed and high resolution for films. Even though I won't get into rigging there are also more limitations and differences there.

But apart from these technical differences there are usually also differences in the workflow.
For example you would sometimes have to make a dummy character after the blocking that can be used already as a placeholder in the game engine.

Wyatt Chalifoux

25th May 2020 - 08:45

*@Julien Kaspar* Thank you so much for all the information and the long response! This course has been awesome so far.

Iván Olivares

31st May 2020 - 19:44

*@Julien Kaspar* First of all, I hope you're doing well and safe from this COVID-19 situation. I should like to add a question to this topic; can you recommend to us any good material or source which cover the game character creation process ? (maybe as a timelapse project to see the difference between both workflows). Thanks for your work and thank you in advance for the response!

Julien Kaspar

2nd June 2020 - 12:05

*@Iván Olivares* I don't have any specific recommendations but there seem to be many high quality gaming asset/character courses on cubebrush and flippednormals. I can recommend to read through the polycount wiki though.

Iván Olivares

3rd June 2020 - 13:03

*@Julien Kaspar* Thanks 4 the info Julien!

Afolabi Samuel

8th April 2020 - 18:22

i tried downloading krista and pure ref but i was having problem downloading

a.yuyus.52419211

23rd May 2020 - 05:20

Is there a 2.8 version of the Rigging Tutorial?

Julien Kaspar

25th May 2020 - 10:12

*@a.yuyus.52419211* There is no rigging tutorial in this course but everything should be enough up to date for 2.83.

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