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Course

Stylized Character Workflow

insert_drive_file Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    lock_open
  2. 02

    Introduction Update

    lock_open
1 - Preparation & Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    lock_open
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    lock_open
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2 - Full Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    lock_open
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    lock_open
  17. 17

    Timelapse: Sculpting Rains final Outfit

3 - Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    lock_open
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    lock_open
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4 - Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    lock_open
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    lock_open
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    lock_open
  2. 02

    Sculpting Fundamentals

    lock_open
  3. 04

    Preventing/Fixing Boolean Errors

Assets keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    lock_open
  2. insert_drive_file

    Rain - Turnaround

    lock_open
  3. insert_drive_file

    Rain - Turnaround (Clay)

    lock_open
  4. insert_drive_file

    Rain - Turnaround (Wire)

    lock_open
  5. 05

    Rain - Turntables

    lock_open
Course Resources keyboard_arrow_down
  1. insert_drive_file

    Matcap: Gradient

    lock_open
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    lock_open
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    lock_open
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    lock_open
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    lock_open
  2. insert_drive_file

    Magic UV

    lock_open
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    lock_open
  2. insert_drive_file

    1 - Head Polish

    lock_open
  3. insert_drive_file

    2 - Body Iterations

    lock_open
  4. insert_drive_file

    2 - Outfit Variations

    lock_open
  5. 05

    3 - Expression Tests

    lock_open
  6. insert_drive_file

    4 - Retopology

    lock_open
  7. insert_drive_file

    4 - UV unwrapping

    lock_open
  8. 08

    5 - Turntable Renders

    lock_open
  9. insert_drive_file

    6 - Pose Exploration

    lock_open
  10. 10

    6 - Pose Polishing

    lock_open
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Course

Stylized Character Workflow

insert_drive_file Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    lock_open
  2. 02

    Introduction Update

    lock_open
1 - Preparation & Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    lock_open
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    lock_open
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2 - Full Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    lock_open
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    lock_open
  17. 17

    Timelapse: Sculpting Rains final Outfit

3 - Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    lock_open
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    lock_open
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4 - Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    lock_open
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    lock_open
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    lock_open
  2. 02

    Sculpting Fundamentals

    lock_open
  3. 04

    Preventing/Fixing Boolean Errors

Assets keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    lock_open
  2. insert_drive_file

    Rain - Turnaround

    lock_open
  3. insert_drive_file

    Rain - Turnaround (Clay)

    lock_open
  4. insert_drive_file

    Rain - Turnaround (Wire)

    lock_open
  5. 05

    Rain - Turntables

    lock_open
Course Resources keyboard_arrow_down
  1. insert_drive_file

    Matcap: Gradient

    lock_open
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    lock_open
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    lock_open
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    lock_open
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    lock_open
  2. insert_drive_file

    Magic UV

    lock_open
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    lock_open
  2. insert_drive_file

    1 - Head Polish

    lock_open
  3. insert_drive_file

    2 - Body Iterations

    lock_open
  4. insert_drive_file

    2 - Outfit Variations

    lock_open
  5. 05

    3 - Expression Tests

    lock_open
  6. insert_drive_file

    4 - Retopology

    lock_open
  7. insert_drive_file

    4 - UV unwrapping

    lock_open
  8. 08

    5 - Turntable Renders

    lock_open
  9. insert_drive_file

    6 - Pose Exploration

    lock_open
  10. 10

    6 - Pose Polishing

    lock_open
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

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1 - Preparation & Head Sculpting

Timelapse: Finishing Rain's Head Design

15th August 2019

info License: CC-BY
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Author

Julien Kaspar

For this final timelapse on Rains head I am taking one of the conceptual sculpts from the previous videos and polishing it into the final head design.

Links mentioned in the video:
  • 02:00 - Using my Sculpting Template: A bonus video how to use and import parts of my sculpting template. I am also talking about my custom brushes and how I modified the existing ones.
  • 02:12- My Gradient Matcap
  • 05:25 - Speed Sculpting Workshop - Sculpting Hair: Here I go into more detail on the theory and practices I use while sculpting hair.
Other helpful links:
  • Rain - File 1: Head Sculpting: File of all the conceptual head sculpts of Rain, including the polished version.

21 Comments

Join to comment publicly.

Bas Raven

6th September 2020 - 10:30

Hey everyone, I am quite new to discord and sharing my art in general. Lately I've been working on my very first sculpting project which I also intend to animate once finished. I've been learning from the Blender Cloud Course: Stylized character workflow of the character Rain. My character will be called May. I've been working on the head for quite some time now and since I'll be starting on the body soon I'd really appreciate any feedback on the shapes/anatomy and general appeal of the character.

May_Headsculpt_3.PNG

Julien Kaspar

9th September 2020 - 18:01

*@Bas Raven* Looks really good so far. I see a lot that's going right with this. Here's some feedback:

  • The most noticeable element is the big round eyes. I think it would help a lot to scale them down as far as even half the size. In the perspective view this becomes really noticeable.
  • The hair consists of a lot of thin clumps but the overall shape is very rounded and blobby. I can recommend to work with bigger shapes and nail the silhouette before going into detail. Look at how the tension in the hair and gravity would affect the shapes and flow of the ponytail.
  • The mouth also seems to sink a bit into the face. Try pushing it outwards a bit more.
  • I think the ear and jaw corner might also be a bit far in the back.
  • Overall the surfaces are also rather lumpy. Try to keep the shapes clean and smooth. Especially on the neck and ear the surfaces seem random.

Keep looking through perspective view to see how much the ears get lost behind the face and how large the face looks.
The orthographic view can be deceiving on that.

Bas Raven

20th September 2020 - 10:05

*@Julien Kaspar* Thank you so much for taking the time to give me such valuable feedback. I am stil working on the body but when I come back to the face I will definitely use your feedback.

sandeep200680

30th August 2019 - 09:36

Great tutorial on workflow! Thanks for sharing your expertise with beginners like me to understand the concept in such an easy manner! Can you also cover teeth modelling, fitting the same in the mouth and opening the mouth....

Julien Kaspar

30th August 2019 - 11:16

*@sandeep200680* For the first design sculpts it was not really necessary to include them but I'll talk about it too :) I'll cover the teeth and inner mouth in chapter 3 when I'll go over the expression tests.

sandeep200680

30th August 2019 - 11:31

*@Julien Kaspar* Thanks dear friend...looking forward to see how that works!

jhonatansilva31415

2nd September 2019 - 00:20

Will be any content related to lip sync? Or making a dialogue in blender?

Julien Kaspar

2nd September 2019 - 00:44

*@jhonatansilva31415* No, not in this course. But there is an Animation Fundamentals Course in progress. Maybe ask there: https://cloud.blender.org/blog/introducing-blender-animation-fundamentals-training

Alan Belov

10th September 2019 - 16:44

When new episode?

Julien Kaspar

10th September 2019 - 16:47

*@Alan Belov* Hopefully very soon :)

Alan Belov

10th September 2019 - 18:18

*@Julien Kaspar* thx👌❤️

Sundaram

21st May 2020 - 13:54

hey there, what is the use of painting the sclupt in the solid view mode, does it effect the material and render preview?

Julien Kaspar

22nd May 2020 - 11:46

*@Sundaram* It only affects the render if the color you are painting is plugged into the material. It won't automatically use any color information.

Sundaram

22nd May 2020 - 13:58

*@Julien Kaspar*thanks but how to do that?

Julien Kaspar

22nd May 2020 - 14:30

*@Sundaram* Plug the vertex color node into the base color of your material node.
More info here:
https://www.youtube.com/watch?v=0zrd37k2tJM&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=18

Cosimo

15th July 2020 - 19:32

Bild1.png
Bild2.png
Bild3.png
Hi Julien, thanks for the great course so far. I learned a lot in those hours of practice! I still do have problems with sculpting eye kids and ears, do you have any suggestions on how to improve? thanks in advance!

Cosimo

15th July 2020 - 19:32

*@Cosimo* eye lids*

Julien Kaspar

16th July 2020 - 12:32

*@Cosimo* The progress is looking good. Eyelids are definitely very tricky to get right, so I can recommend to create them from a sphere object. It will make it easier to get the shapes right before then merging the objects and sculpting the transitions between eyelids and the rest of the face. Same with the ears. If you have difficulties getting the shapes right, try to separately sculpt them as different objects and then merge them once they look right.

To give some more feedback on the overal proportions: I would look at some more reference for the jaw. In your sculpt it is very pointy right now. In general, the face is getting lifted up the further it goes into the abck of the head. Try lowering the ears, cheeks and jaw corner too make the lower jaw edge a bit more straight. Here's an example.

You could also push back the chin a bit. The entire mouth region is peaking forward which looks also like a very unnatural under-bite.

Cosimo

16th July 2020 - 18:44

*@Julien Kaspar* Thank you for your detailed answer. I will try to implement your tips.

joanneseale

15th February 2021 - 17:22

here is a link to my sculpt https://imgur.com/TtDdzHl

matterling1

27th January 2021 - 00:56

So far this has been really fun. I'm looking forward to finishing the course and getting some more practice in on some different characters. https://blender.cloud/r/HjLhyI https://blender.cloud/r/yIydaS

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