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Login Join Blender Cloud1 - Preparation & Head Sculpting
15th August 2019
info License: CC-BYAuthor
For this final timelapse on Rains head I am taking one of the conceptual sculpts from the previous videos and polishing it into the final head design.
21 Comments
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Bas Raven
6th September 2020 - 10:30
Hey everyone, I am quite new to discord and sharing my art in general. Lately I've been working on my very first sculpting project which I also intend to animate once finished. I've been learning from the Blender Cloud Course: Stylized character workflow of the character Rain. My character will be called May. I've been working on the head for quite some time now and since I'll be starting on the body soon I'd really appreciate any feedback on the shapes/anatomy and general appeal of the character.
Julien Kaspar
9th September 2020 - 18:01
*@Bas Raven* Looks really good so far. I see a lot that's going right with this. Here's some feedback:
Keep looking through perspective view to see how much the ears get lost behind the face and how large the face looks.
The orthographic view can be deceiving on that.
Bas Raven
20th September 2020 - 10:05
*@Julien Kaspar* Thank you so much for taking the time to give me such valuable feedback. I am stil working on the body but when I come back to the face I will definitely use your feedback.
sandeep200680
30th August 2019 - 09:36
Great tutorial on workflow! Thanks for sharing your expertise with beginners like me to understand the concept in such an easy manner! Can you also cover teeth modelling, fitting the same in the mouth and opening the mouth....
Julien Kaspar
30th August 2019 - 11:16
*@sandeep200680* For the first design sculpts it was not really necessary to include them but I'll talk about it too :) I'll cover the teeth and inner mouth in chapter 3 when I'll go over the expression tests.
sandeep200680
30th August 2019 - 11:31
*@Julien Kaspar* Thanks dear friend...looking forward to see how that works!
jhonatansilva31415
2nd September 2019 - 00:20
Will be any content related to lip sync? Or making a dialogue in blender?
Julien Kaspar
2nd September 2019 - 00:44
*@jhonatansilva31415* No, not in this course. But there is an Animation Fundamentals Course in progress. Maybe ask there: https://cloud.blender.org/blog/introducing-blender-animation-fundamentals-training
Alan Belov
10th September 2019 - 16:44
When new episode?
Julien Kaspar
10th September 2019 - 16:47
*@Alan Belov* Hopefully very soon :)
Alan Belov
10th September 2019 - 18:18
*@Julien Kaspar* thx👌❤️
Sundaram
21st May 2020 - 13:54
hey there, what is the use of painting the sclupt in the solid view mode, does it effect the material and render preview?
Julien Kaspar
22nd May 2020 - 11:46
*@Sundaram* It only affects the render if the color you are painting is plugged into the material. It won't automatically use any color information.
Sundaram
22nd May 2020 - 13:58
*@Julien Kaspar*thanks but how to do that?
Julien Kaspar
22nd May 2020 - 14:30
*@Sundaram* Plug the vertex color node into the base color of your material node.
More info here:
https://www.youtube.com/watch?v=0zrd37k2tJM&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=18
Cosimo
15th July 2020 - 19:32
Cosimo
15th July 2020 - 19:32
*@Cosimo* eye lids*
Julien Kaspar
16th July 2020 - 12:32
*@Cosimo* The progress is looking good. Eyelids are definitely very tricky to get right, so I can recommend to create them from a sphere object. It will make it easier to get the shapes right before then merging the objects and sculpting the transitions between eyelids and the rest of the face. Same with the ears. If you have difficulties getting the shapes right, try to separately sculpt them as different objects and then merge them once they look right.
To give some more feedback on the overal proportions: I would look at some more reference for the jaw. In your sculpt it is very pointy right now. In general, the face is getting lifted up the further it goes into the abck of the head. Try lowering the ears, cheeks and jaw corner too make the lower jaw edge a bit more straight. Here's an example.
You could also push back the chin a bit. The entire mouth region is peaking forward which looks also like a very unnatural under-bite.
Cosimo
16th July 2020 - 18:44
*@Julien Kaspar* Thank you for your detailed answer. I will try to implement your tips.
joanneseale
15th February 2021 - 17:22
here is a link to my sculpt https://imgur.com/TtDdzHl
matterling1
27th January 2021 - 00:56
So far this has been really fun. I'm looking forward to finishing the course and getting some more practice in on some different characters. https://blender.cloud/r/HjLhyI https://blender.cloud/r/yIydaS