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20th August 2019
info License: CC-BYAuthor
This file includes the final model and UV maps from the previous file and adds the shading, texturing & baking setups. In the first collection you can find the materials that were used for the texturing & shading process. Here I have all of the vertex colors and individual image nodes live and blended together to get the final material results. After this was done I started baking the material down into a few PBR textures to simplify the materials and optimize them for Eevee display. The final Materials can be found in the second collection.
The third collection includes the usual lighting setup for the viewport and the forth includes the turntable setup with 2 cameras (full body & head) parented to a rotating empty object. The turntable animation is not just restricted to the empty but also I animated the input mapping of the world HDRIs to get the most thorough shading tests rendered. In the world shader you will also find 4 packed HDRI images from the Blender Cloud Library included to switch between.
I also included 3 Workspaces at the top to view the material setups, the model itself in more detail & for the texturing & texture painting itself.
2 Comments
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Kyle Olson
18th January 2021 - 20:36
Hi Julien, thanks for these resources. I'm curious how you made these textures (the jeans, for example). Did you use a 3rd party program for the maps?
Julien Kaspar
19th January 2021 - 11:02
@Kyle Olson Making the textures is often too much effort & time investment unless you are really good with shader nodes. CHeck out the Procedual Shading Course for that. There are also plenty of libraries online, some of which are free and creative commons like Texture Haven, cg bookcase and of course here on the Blender Cloud.