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Course

Stylized Character Workflow

insert_drive_file Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    lock_open
  2. 02

    Introduction Update

    lock_open
1 - Preparation & Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    lock_open
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    lock_open
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2 - Full Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    lock_open
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    lock_open
  17. 17

    Timelapse: Sculpting Rains final Outfit

3 - Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    lock_open
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    lock_open
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4 - Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    lock_open
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    lock_open
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    lock_open
  2. 02

    Sculpting Fundamentals

    lock_open
  3. 04

    Preventing/Fixing Boolean Errors

Assets keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    lock_open
  2. insert_drive_file

    Rain - Turnaround

    lock_open
  3. insert_drive_file

    Rain - Turnaround (Clay)

    lock_open
  4. insert_drive_file

    Rain - Turnaround (Wire)

    lock_open
  5. 05

    Rain - Turntables

    lock_open
Course Resources keyboard_arrow_down
  1. insert_drive_file

    Matcap: Gradient

    lock_open
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    lock_open
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    lock_open
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    lock_open
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    lock_open
  2. insert_drive_file

    Magic UV

    lock_open
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    lock_open
  2. insert_drive_file

    1 - Head Polish

    lock_open
  3. insert_drive_file

    2 - Body Iterations

    lock_open
  4. insert_drive_file

    2 - Outfit Variations

    lock_open
  5. 05

    3 - Expression Tests

    lock_open
  6. insert_drive_file

    4 - Retopology

    lock_open
  7. insert_drive_file

    4 - UV unwrapping

    lock_open
  8. 08

    5 - Turntable Renders

    lock_open
  9. insert_drive_file

    6 - Pose Exploration

    lock_open
  10. 10

    6 - Pose Polishing

    lock_open
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

Course

Stylized Character Workflow

insert_drive_file Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

    lock_open
  2. 02

    Introduction Update

    lock_open
1 - Preparation & Head Sculpting keyboard_arrow_down
  1. 01

    Defining Goals

    lock_open
  2. 02

    Research

  3. 03

    Blender Setup

  4. 04

    Sculpting a Primitive Head Shape

  5. 05

    Sculpting a complete Planar Head

  6. 06

    Smoothing the Planar Head

  7. 07

    Stylising the Head Sculpt

  8. 08

    Timelapse: Sculpting Rain's Head

    lock_open
  9. 09

    Timelapse: Vertex Painting

  10. 10

    Timelapse: Sculpting Hair

  11. 11

    Timelapse: Head Design Variations

  12. 12

    Timelapse: Finishing Rain's Head Design

2 - Full Body & Outfit Sculpting keyboard_arrow_down
  1. 01

    Creating a Primitive Body

    lock_open
  2. 02

    Sculpting the Planar Torso

  3. 03

    Sculpting the Planar Arms & Legs

  4. 04

    Sculpting the Planar Hands & Feet

  5. 05

    Smoothing & Stylising the Body

  6. 06

    Creating Clothing Basemeshes

  7. 07

    Update: Optimal Clothing Basemesh

  8. 08

    Modelling additional Basemeshes

  9. 09

    Stretching vs Compression

  10. 10

    Sculpting Wrinkles & Folds

  11. 11

    Polishing the Surfaces

  12. 12

    Finishing the additional Elements

  13. 13

    Timelapse: Sculpting Rains Body

  14. 14

    Timelapse: Rains Autumn Outfit

  15. 15

    Timelapse: Adjusting Proportions and the Outfit

  16. 16

    Timelapse: Rains Summer Outfit

    lock_open
  17. 17

    Timelapse: Sculpting Rains final Outfit

3 - Expression Testing keyboard_arrow_down
  1. 01

    Fast & rough Retopology for the Head

  2. 02

    Modelling the inner Head & transferring Details

  3. 03

    Adding the teeth, gums & tongue

  4. 04

    Basic Expression Shapekeys

    lock_open
  5. 05

    Sculpting an Expression

  6. 06

    Breakdown: Expression Guide Part 1

    lock_open
  7. 07

    Breakdown: Expression Guide Part 2

  8. 08

    Breakdown: Design Adjustments

  9. 09

    Breakdown: Adding extra Appeal

4 - Clean Retopology keyboard_arrow_down
  1. 01

    Retopology Introduction

  2. 02

    Creating & Guiding Topology

  3. 03

    Planning the Facial Retopology

    lock_open
  4. 04

    Retopology Setup

  5. 05

    Facial Retopology - Edge Flow & Articulation

  6. 06

    Update: Strategic 2-Poles

  7. 07

    Facial Retopology - Patches & Poles

  8. 08

    Facial Retopology - Creases & Tweaking

  9. 09

    Timelapse: Head Retopology

  10. 10

    Timelapse: Body Retopology

    lock_open
  11. 11

    Timelapse: Inner Body & Transfering Volume

  12. 12

    Timelapse: Head Objects & Tweaking

  13. 13

    Timelapse: Hair Retopology

  14. 14

    Timelapse: Shirt & Pants Retopology Pt.1

  15. 15

    Timelapse: Shirt & Pants Retopology Pt.2

  16. 16

    Timelapse: Shoe modeling & additional Tweaking

  17. 17

    Timelapse: Scarf Retopology & Finishing Touches

Bonus Videos keyboard_arrow_down
  1. 01

    Youtube Version: Stylized Character Workflow in Blender 2.81

    lock_open
  2. 02

    Sculpting Fundamentals

    lock_open
  3. 04

    Preventing/Fixing Boolean Errors

Assets keyboard_arrow_down
  1. insert_drive_file

    Rain - Final Render

    lock_open
  2. insert_drive_file

    Rain - Turnaround

    lock_open
  3. insert_drive_file

    Rain - Turnaround (Clay)

    lock_open
  4. insert_drive_file

    Rain - Turnaround (Wire)

    lock_open
  5. 05

    Rain - Turntables

    lock_open
Course Resources keyboard_arrow_down
  1. insert_drive_file

    Matcap: Gradient

    lock_open
Course Lesson .blend files keyboard_arrow_down
  1. insert_drive_file

    File 1: Head Sculpting Lessons

  2. insert_drive_file

    File 2: Body Sculpting Lessons

  3. insert_drive_file

    File 3: Topology Examples

  4. insert_drive_file

    File 4: Facial Topology & Planning

Cheat Sheets keyboard_arrow_down
  1. insert_drive_file

    Topology Guides - Killing/Directing Loops

  2. insert_drive_file

    Topology Guides - Poles & Edge Flow

    lock_open
  3. insert_drive_file

    Topology Guides - Stretching & Pinching

  4. insert_drive_file

    Topology Guides - Hiding Stretching

  5. insert_drive_file

    Topology Guides - Strategic 2-Poles

  6. insert_drive_file

    Topology Guides - Hard-Modeling Creases

  7. insert_drive_file

    Facial Topology - Edge Flow

  8. insert_drive_file

    Facial Topology - Landmarks

  9. insert_drive_file

    Facial Topology - Articulation

    lock_open
  10. insert_drive_file

    Facial Topology - Patches & Poles

  11. insert_drive_file

    Facial Topology - Creases

  12. insert_drive_file

    Facial Topology - Deformations

  13. insert_drive_file

    Retopology Setup

    lock_open
  14. insert_drive_file

    Body Topology - Seperate Limbs

  15. insert_drive_file

    Body Topology - Joint Loops

  16. insert_drive_file

    Body Topology - Finishing Touches

Addons keyboard_arrow_down
  1. insert_drive_file

    Screencast Keys

    lock_open
  2. insert_drive_file

    Magic UV

    lock_open
Rain - Character Development keyboard_arrow_down
  1. insert_drive_file

    1 - Head Exploration

    lock_open
  2. insert_drive_file

    1 - Head Polish

    lock_open
  3. insert_drive_file

    2 - Body Iterations

    lock_open
  4. insert_drive_file

    2 - Outfit Variations

    lock_open
  5. 05

    3 - Expression Tests

    lock_open
  6. insert_drive_file

    4 - Retopology

    lock_open
  7. insert_drive_file

    4 - UV unwrapping

    lock_open
  8. 08

    5 - Turntable Renders

    lock_open
  9. insert_drive_file

    6 - Pose Exploration

    lock_open
  10. 10

    6 - Pose Polishing

    lock_open
Rain .blend files keyboard_arrow_down
  1. insert_drive_file

    Rain - File 1: Head Sculpting

  2. insert_drive_file

    Rain - File 2: Body & Outfit Sculpting

  3. insert_drive_file

    Rain - File 3: Expression Tests

  4. insert_drive_file

    Rain - File 4: Retopology & UV mapping

  5. insert_drive_file

    Rain - File 5: Shading & Texturing

  6. insert_drive_file

    Rain - File 6: Posing

  7. insert_drive_file

    Rain - File 7: Lighting & Composition

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2 - Full Body & Outfit Sculpting

Sculpting the Planar Torso

3rd October 2019

info License: CC-BY
flag Report Problem

Author

Julien Kaspar

For this lesson we will start to further sculpt and refine the primitive objects to get a planar torso sculpt.

Other links:
  • Body Sculpting Lessons .blend file: The asset file that contains all of my shown body & clothing sculpts from the chapter 2 lessons. It also includes the Annotation lines shown in the videos.

17 Comments

Join to comment publicly.

Sundaram

23rd May 2020 - 14:03

hey, when i apply remesh to the object(voxel size 0.1m, same as you do), the object's wireframe are bigger comparing to yours because of which while i sclupt i see dimand shape. it is not that fine as you do in the tutorial. is their anything i am doing wrong?

Julien Kaspar

25th May 2020 - 10:10

*@Sundaram* The voxel remesher size is based on the world scale. It's very likely that our characters differ in size, so the example could be 3 meters tall while yours could be 10 meters.

Tookietookiefilms

16th April 2020 - 04:36

Help! I followed all the steps above and saved. When I pull my project back up, it looks like everything ballooned and my body is deformed. Do you know how to fix this?

Tookietookiefilms

16th April 2020 - 07:22

*@Tookietookiefilms* Crisis averted. I needed to apply my scale as I went along I believe. I am currently going object to object changing the scale to 1 and rotation to 0, then applying all transforms. That seems to fix my problem

Abhirama Gopala Dasa

18th August 2020 - 12:54

How can I fix these holes when i Join some objects?

https://drive.google.com/file/d/1T9FjKPsxVYcjJxMh1ZkZCAYbrwZzqlDr/view?usp=sharing

Abhirama Gopala Dasa

18th August 2020 - 12:56

When I remesh, why does it turn to this?

https://drive.google.com/file/d/1dROHkH5ZWM0yGkPNco7RqIxAhy1p1Peo/view?usp=sharing

Julien Kaspar

18th August 2020 - 14:38

*@Abhirama Gopala Dasa* Very likely either because the object has thickness and it's trying to remesh only a shell but it's too thin,
or because there are big holes in the object, which make the voxel remesher fail to spot the volume of it.

To fill in holes before remeshing: Go to edit mode -> Press F3 and type in "Fill Holes" and use that one. Then use the little popup window in the corner or press F9 to increase the sides to a huge number so that any size of a hole is filled.
Then try to remesh again.

Drew Nicolo

4th October 2020 - 21:05

Hi Julien, I'm loving this series so far! I've learned so much already and you do a great job of breaking everything down so it feels less intimidating. I wanted to ask your advice on the brushes you're using. I really like the harder edges that you get with the clay strips and crease tools, but I can never seem to get my brushes to look like that. I am using a tablet and have the pressure settings enabled too. I've tried playing with the falloff but it never looks quite right. If there are any custom settings that aren't shown or if you have any advice I'd really appreciate it! Thank you!

Julien Kaspar

5th October 2020 - 11:46

*@Drew Nicolo* I can recommend to reset all brushes that you are using to the default.
alt text

Chien

11th October 2020 - 15:07

https://drive.google.com/file/d/1PcD6ejpgFTwE6q6VvfCi0fArCBeQPcys/view?usp=sharing

Chien

11th October 2020 - 16:07

Hi Julien, when i remesh, why it would different for u doing.

Julien Kaspar

12th October 2020 - 09:44

*@Chien* I don't think I really understand the question. Different how?

Chien

13th October 2020 - 13:58

*@Julien Kaspar* if you remesh the model, it would diffuse in the middle. I remesh the model, it would diffuse in the upper right.

Chien

13th October 2020 - 14:01

*@Julien Kaspar* https://drive.google.com/file/d/1mu_vAnXqB78k8I1_ymXy-uXhPiQtzvJN/view?usp=sharing

like this

Julien Kaspar

13th October 2020 - 15:23

*@Chien* Well the reason for that is that the top right might be further to the front or back than the rest. It's because of the way the voxel remesher works. There's nothing wrong with that ;)

Antonio Mateos Pomar

11th December 2020 - 00:34

Hi Julien. This is my torso so far. I know it needs some polishing but I am trying to move on. When I have sculpted the whole body I will do some readjusting. This series is really helping me improve my sculpting skills. You  did a great job on it, I am learning a lot. Did have some trouble with claystrips brush though, it didn't add much volume on a second pass, it acted sometimes as if it was the smooth brush. https://www.dropbox.com/s/v7ry7wf0j2r6vzs/captura%20de%20pantalla%202020-12-11%2000.25.42.png?dl=0

Antonio Mateos Pomar

11th December 2020 - 09:40

@Julien Kaspar, I have just seen in previous answers that maybe it would be advisable to reset some brushes. I will try it when I get home. Thanks again for this great series and for taking the time to help beginners like me.

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