You can join Blender Cloud for €9.90/month and get access to all of our training & film content
2 - Full Body & Outfit Sculpting
3rd October 2019
For this lesson we will start to further sculpt and refine the primitive objects to get a planar torso sculpt.
Login to comment publicly.
23rd May 2020 - 14:03
hey, when i apply remesh to the object(voxel size 0.1m, same as you do), the object's wireframe are bigger comparing to yours because of which while i sclupt i see dimand shape. it is not that fine as you do in the tutorial. is their anything i am doing wrong?
25th May 2020 - 10:10
*@Sundaram* The voxel remesher size is based on the world scale. It's very likely that our characters differ in size, so the example could be 3 meters tall while yours could be 10 meters.
16th April 2020 - 04:36
Help! I followed all the steps above and saved. When I pull my project back up, it looks like everything ballooned and my body is deformed. Do you know how to fix this?
16th April 2020 - 07:22
*@Tookietookiefilms* Crisis averted. I needed to apply my scale as I went along I believe. I am currently going object to object changing the scale to 1 and rotation to 0, then applying all transforms. That seems to fix my problem
18th August 2020 - 12:54
How can I fix these holes when i Join some objects?
18th August 2020 - 12:56
When I remesh, why does it turn to this?
18th August 2020 - 14:38
*@Abhirama Gopala Dasa* Very likely either because the object has thickness and it's trying to remesh only a shell but it's too thin,
or because there are big holes in the object, which make the voxel remesher fail to spot the volume of it.
To fill in holes before remeshing: Go to edit mode -> Press F3 and type in "Fill Holes" and use that one.
Then use the little popup window in the corner or press F9 to increase the sides to a huge number so that any size of a hole is filled.
Then try to remesh again.
4th October 2020 - 21:05
Hi Julien, I'm loving this series so far! I've learned so much already and you do a great job of breaking everything down so it feels less intimidating. I wanted to ask your advice on the brushes you're using. I really like the harder edges that you get with the clay strips and crease tools, but I can never seem to get my brushes to look like that. I am using a tablet and have the pressure settings enabled too. I've tried playing with the falloff but it never looks quite right. If there are any custom settings that aren't shown or if you have any advice I'd really appreciate it! Thank you!
5th October 2020 - 11:46
*@Drew Nicolo* I can recommend to reset all brushes that you are using to the default.
11th October 2020 - 15:07
11th October 2020 - 16:07
Hi Julien, when i remesh, why it would different for u doing.
12th October 2020 - 09:44
*@Chien* I don't think I really understand the question. Different how?
13th October 2020 - 13:58
*@Julien Kaspar* if you remesh the model, it would diffuse in the middle. I remesh the model, it would diffuse in the upper right.
13th October 2020 - 14:01
*@Julien Kaspar* https://drive.google.com/file/d/1mu_vAnXqB78k8I1_ymXy-uXhPiQtzvJN/view?usp=sharing
13th October 2020 - 15:23
*@Chien* Well the reason for that is that the top right might be further to the front or back than the rest. It's because of the way the voxel remesher works. There's nothing wrong with that ;)