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4 - Clean Retopology
5th March 2020
This is the first of 3 videos on retopologizing the face in practice. In this first lesson it's all about laying out the most important loops for the edge flow, and articulation areas.
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3rd May 2020 - 20:46
The mirrored topology doesn't match the object
4th May 2020 - 10:17
*@Moncy Yohannan* Your retopology object could be rotated or moved a bit or your sculpt is not symmetrical. Apply all transforms with Ctrl + A on the retopology object and check if it's still happening.
8th May 2020 - 14:05
*@Julien Kaspar* thanks a for replying actually it is fixed now, the problem is that I forget to add mirror object "empty" so it was not symetrized
8th May 2020 - 14:10
*@Julien Kaspar* actually i got my final output, feeling so proud thanks for the tutorials :)
1st October 2020 - 08:00
In the tutorial you are completing the loop around the mouth and your faces perfectly match up and sort of snap together. Mine isn't doing this. Any idea why not?
1st October 2020 - 10:17
*@spencerprice10* You have to enable the "Clipping" option in the mirror modifier.
1st October 2020 - 20:27
*@Julien Kaspar* Thanks you're the best!
26th November 2020 - 14:02
Regarding the Shrinkwrap modifier, the option copy and apply is no longer available. It is also not really clear to me why the modifier should be applied.
26th November 2020 - 15:07
@Davide Prati In the latest version the modifiers got updated a lot in the user interface. You can now drag & drop them freely. "Copy" also got renamed to Duplicate and you can find those options in the dropdown menu next to the visibility toggles.
Since shortcuts also now work I can recommend to duplicate the modfiier via Shift + D and then apply it with Ctrl + A.
The reason why modifiers need to be applied is because no modifier is causing actual changes to the mesh. They are effects that are added on top in a non-destructive way. Because there can be a big difference between the shrinkwrap modifier preview and the actual mesh you can get unforeseeable results when modeling & sculpting the mesh. Applying the modifier prevents that.
Hopefully at some point Blender will introduce a live shrinkwrapping method that applies itself automatically but until then the modifiers are the way to go,
27th November 2020 - 17:05
Thanks Julien for your reply. I see, it make sense to apply the shrinkwrap modifier from time to time then.