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Login Join Blender Cloud4 - Clean Retopology
5th March 2020
info License: CC-BYAuthor
This is the last of 3 videos on retopologizing the face in practice. In this lesson finalise the retopology by adding additional proximity loops to highlight primary & secondary creases and improve support the curvature and deformations of the object. In the end the clean retopology should looks as close as possible to the original sculpt.
3 Comments
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Spencer Price
14th October 2020 - 05:42
Hey, Julien. Got another question for ya when I use the relaxed brush and snake hook brush in sculpt mode the shrink wrap modifier keeps the mesh tight to the object I'm sculpting on, but when I go back to edit mode all the vertices are off of the sculpt. Am I doing this wrong, and does it even matter if my object and Sculpt mode show the faces the way I like?
Thanks.
Julien Kaspar
14th October 2020 - 12:12
*@Spencer Price* It's important to understand that the modifiers are not actually changing the geometry that you see in edit mode. Only once you apply a modifier does it truly appear in the mesh. In sculpt mode you will generally work with a preview that the shrinkwrap is giving you, just like in object mode.
Davide Prati
26th November 2020 - 17:21