Stylized Character Workflow
In this chapter we will use the lessons from the previous one to create a full body sculpt from primitive objects. This will then lead into how to stylise the proportions & surfaces. Afterwards I will guide you through the creation process of clothes, how to get different types of base-meshes to sculpt on and the theory behind fabric stretching, compression & folds. Then the chapter is wrapped up with commented timelapses of Rain.