You can join Blender Cloud for €9.90/month and get access to all of our training & film content
02 - Modeling
4th December 2016
Here we continue modeling the face of our character. Remember to keep shapes simple.
Join to comment publicly.
22nd August 2017 - 10:32
i have problems with the zooming in Blender, i can't zoom into the snowman's face. what must I do?
22nd August 2017 - 11:23
@kbehrens44: hey Keith,
Can you please elaborate your issue?
This is generally how you zoom in Blender: https://docs.blender.org/manual/en/dev/editors/3dview/navigate/navigation.html#zooming
24th August 2017 - 12:50
in my opinion I prefer the eyes the way they were; but if I leave them the way they first were will it affect the rest of the tutorial?
8th November 2017 - 05:15
@Keith Behrens: Not at all! It's entirely up to you :) the change I made to the eyes was just an embellishment
18th September 2017 - 01:12
No matter how many times I do the shrinkwrap modifier on the mouth plane, it still won't contour around the head. It just stays as a rectangle.
@quesogr7: You need to subdivide the plane! Otherwise it doesn't have enough vertices to actually morph to the shape of the mesh.
11th October 2017 - 09:48
1st June 2018 - 07:21
Hey, Dillon, to make more vertices you could easily select the edge, hit W, then subdivide. Didn't know what you pressed to get the vertices so I had to look it.
1st June 2018 - 10:30
@garnogd: loot cut (ctrl-r then mouse roller to add more)
17th September 2018 - 17:52
If while applying the Solidify modifier, your Solidify is skewed, [Tab] into object mode and [Control + A] to apply scale.