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03 - Rigging
5th December 2016
Here we do some fine tuning for the rig. By manually weight painting, we have a bit more control over the influence of each bone on the geometry.
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8th December 2016 - 07:29
this file is wrong
8th December 2016 - 12:50
@saulsero_jeronimo: The file has been fixed.
10th December 2016 - 19:27
19th October 2017 - 18:24
you also mention "snapping to" the eyeball but don't mention how you'e snapping it.
17th April 2020 - 19:05
Not sure if comments are still being read here but had to post anyway as I have into a huge roadblock that I can't seem to figure out. I'm following your steps but with my own character but after I generate my rig with auto-weights I can't paint at all. Pls see:
Any ideas on what i'm doing wrong? ANY ideas would be appreciated! Thx
17th April 2020 - 19:58
*@Chris Fortier* Hey! it's hard to say without the actual blend file. (it could be the strength or the blend mode of the brush in weight paint mode) do you have the file somewhere?
17th April 2020 - 20:06
Hi Andy, thx for the fast reply! Here is the Blender file. Many thanks!!
17th April 2020 - 20:13
*@Chris Fortier* You have paint mask enabled and simultaneously no faces selected, just disable it by pressing the little button next to the mode dropdown like shown in the recording below:
alternatively you can just select all faces (or the ones you want to paint on.
Hope this helps!
17th April 2020 - 20:22
OMG, so simple - I feel like an idiot! Regardless, you just saved my sanity. Thanks SO much!
19th September 2020 - 19:21
Hi I have a problem, I'm new and I'm using blender 2.9, it's quite different and I did riggify mu character and everything seems to be right, however, when I moved the legs, the rig moved, but without moving the mesh? do you know why?