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03 - Rigging
5th December 2016
Here we begin the face rig. Before we touch the shape keys, we want to first be able to deform the eyes and mouth however we want along the face. We will achieve this using a series of bones and bone constraints.
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19th October 2017 - 18:23
Why did you select mirror x on the armature rather than using a modifier? And why was it necessary to duplicate the bone if mirror on X is selected.
6th April 2019 - 19:19
25th October 2017 - 14:21
Your video are awesome since the beginning but this one it's actually pixel land in wireframe mode. Can you re-upload the video with less compression please ?
6th April 2019 - 20:14
Hello Mr Gu, could you explain in more detail how you copied the bone.L into bone.R in the head please??
22nd December 2020 - 11:48
Sorry, but this step is absolute confusing. I try to follow this since hours. I deleted the eys and set them up again. It just didn`t work as explained. Probably I've just got lost between all the "I do this, no I do that, or no I do better this."