Waking the Forest - Final image
Waking the Forest - Blender file
Step 01 - Sculpting
Step 02 - Rock Placement
Step 03 - Curve Roots
Step 04 - Lighting 1: Inspiration
Step 05 - Ivy generation
Step 06 - Leaf shaders
Step 07 - Base materials
Step 08 - Particle vegetation
Step 09 - Lighting 2: Trial and Error
Step 10 - Lighting 3: Refinement
Step 11 - Children characters
Step 12 - Post pro: Big Fail!
Step 13 - Post pro 2: Level Up!
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20th March 2017
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13th April 2017 - 05:33
how did you set the view to be same from the lamp?
13th April 2017 - 10:15
@henriquebg88: You can turn any selected object into a camera with CTRL + Numpad 0. In addition to that I unlocked the view (with the little lock icon next to the layer block) so that the camera is only local to that view (that means the render camera won't be affected by this). To jump back to the scene-wide camera, simply lock the view again.
More info here and here