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2nd July 2020
In the first episode of this short series about weight painting in Blender, I go over some very fundamental concepts such as vertex groups and normalization, the latter of which can cause a lot of confusion when you're starting out.
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27th July 2020 - 12:23
The basics explained clearly and concisely. Thanks for this series!
31st July 2020 - 16:56
Excellent tutorial, it was sorely needed. Thank you.
Could you please include the .blend file you are using in the video though. Digging around in the Coffee Run rig from the repository is way to complicated/advanced.
Then we can see the weighting and the blurring on the joints for example.
Also It would save a lot of time not having to loop parts of the video many times because it went by to fast. Instead we could just quickly go into the .blend and see what you did.
Thanks and keep up the good work.
3rd August 2020 - 11:57
*@mikael* Thank you, very good points. I've added a download to the simplified Hailey blend file to the description of Part 2.
4th August 2020 - 14:09
*@Demeter Dzadik* Thank you! I'm trying to find a good weight reference for a female character. Do you know which weighted character on the cloud comes closest to a realistic female?
17th August 2020 - 10:36
*@mikael* I suppose Sintel, but she's still very far from realistic unfortunately :p
7th August 2020 - 19:59
It was very informative. Even this experienced weight-painter learned a few tricks. I would not call this "boring" theory. Great quality training for beginner and advanced.
1st September 2020 - 09:07
amazing tutorial. it looks like that the default painting mode is not very well optimized.
16th August 2020 - 09:50
i'm having trouble with the audio
26th October 2020 - 08:47
Why isn’t the Zero Weights always active!! That’s a life changing option I didn’t know existed :D
Maybe the default should be changed for the next version of Blender?
30th October 2020 - 00:04
@Demeter Dzadik --- Very nice job! Always seeking a better way to skin models, I've viewed many many tutorials on weight painting. Finally someone took the time to explain in detail how it actually works. Thank you.